Measured Features Home

Introduction

Reviewing a few concepts in plane and solid geometry will help immensely in implementing your Geomet system. It is important to develop a feeling for 3D spatial elements such as lines, planes, cylinders, etc., and for their spatial relationships. Understanding the concept of the coordinate system and its elements is absolutely essential.

Named after the French mathematician Rene Descartes, the Cartesian coordinate system is a three dimensional grid consisting of orthogonal X, Y, and Z axes with distances marked out along them. A common road map is a special case: It is a two dimensional Cartesian coordinate system which shows where landscape features, cities and towns lie relative to each other. The coordinate system we will be dealing with determine where the part features lie relative to part datum.

WidgetPCSMCS.jpg (14942 bytes)
figure 1, Part Coordinate System located on the GeoWidget

A three dimensional Cartesian coordinate system represented by an X, a Y, and a Z axis is shown in figure 1. The figure also contains a number of geometric elements that make up the GeoWidget: intersecting planes, bores, cylinders, counter bores, slots, cones and spheres. In the following paragraphs we will discuss these basic and other geometric elements.

Geometric Elements

Points

Points are dimensionless locations is 3D space. Points have no size. The location of a point is specified by its X, Y, and Z coordinate in a particular coordinate system. There are many points that Geomet support. These include 1D, 2D and 3D points.

Lines

A line is the trail left by a point which moves in a constant direction. Lines are infinitely long and have no width. A line is characterized by a point somewhere along its length and a direction. In Geomet a line is characterized by a PCS base plane pierce point and two or three base plane projection angles.

Planes

A plane is the trail left by a line which moves in a constant direction not parallel to itself. Planes are infinitely wide and long but have no thickness. A plane is characterized by a point and the direction of the plane's unit normal vector. In Geomet the plane is characterized by a PCS axis pierce point and three base plane projection angles.

Circles

A circle is the trail left by a point traveling inside a plane and at a constant distance from a point in that plane called its center. A circle is also the intersection of a plane whose axis is normal (90°) to the plane. A circle is characterized by a two dimensional center location and a diameter or radius.

Cylinders

A cylinder is the trail left by a line which revolves around and at a constant distance away from a parallel line called its axis. A cylinder is characterized by a point on its axis, the direction of its axis and by its diameter or radius.

Spheres

A sphere is the trail left by a point traveling in every conceivable direction at a constant distance from another point called its center. A sphere is also the surface generated by a rotating circle about a coplanar axis through its center. The sphere is characterized by its diameter and a three dimensional center location.

Cones

A cone is the trail left by a line which rotates about another non-parallel and non-perpendicular, intersecting line called its axis. The intersection of two lines is called the apex. The cone is characterized by a point on its axis (PCS base plane pierce point), the direction of its axis, its apex, its included angle and its diameter at the pierce point.

Intersections

An intersection is the geometric figure created by the meeting of two other geometric figures. Common intersections are planes with planes (creates lines), lines with planes (creates points) and lines with lines (creates points).

Projections

A projection is the image of one geometric figure cast onto another geometric figure. The projection of a line onto a plane is also a line, The projection of a sphere onto a plane is a circle.

Measured Feature Commands
Basic Features Tutorial Macro Features Feature Generators
1D Point, 2D, 3D, Vector Look here for a Tutorial on Radial Points! 4 Point Intersect Point
Line   Slot / Web Line
Circle   Oval Slot Circle
Ellipse      
Plane Click here for a Tutorial on the Planar Profile!   Plane
Cylinder     Cylinder
Sphere     Bolt Hole
Cone     Cone